Friday, December 19, 2008

Iceland

(picture from esbati's blog) The rising tide raise all boats and floods all islands. Merry fuckin christmas Iceland!

Thursday, December 11, 2008

dark blue 2

Did another attempt at this. Trying to both brake the somewhat boring overall look of it while also attempting to bring some depth by putting a bit of complementary yellow in the foreground, this could be light coming from the car (the camera is traveling on a road in some desert landscape). Also sharpened the details and lighting of the BG. Think I'll leave this to history now anyways.

Mourning dude

Wednesday, December 3, 2008

dark blue 1

I've got this idea for a video for the song "Goodbye" by Ulrich Schnauss. I've spent some spontaneous hours on developing the look and this little thingy is a result from that. I set out for sketching an abstract horizon that I could remake to 3d. Maby it got to real.

Tuesday, November 25, 2008

updateI deal


Filling out the background with sorrowful cool urban youngsters. Thought it be ironic that in the aftermath of our lifestyle we, the grand kids of god's murderers, will find ourselfs in a state of collective guilt, typical for christians. The contrast between "identity" and "faith" also hold some tention rendering the people malplace. Maby it's the "individuality" versus the "collective" causing this?

Monday, November 24, 2008

generic dump

After my film was done I've put myself in a state of idleness. I've spent some time on a few random ideas with no deadline in mind. I think I didn't want to post anything here as that would be seen as progress when I really didn't want to "progress". I will get back on track soner or later but to not let this blogg be eaten up by some droning software from Blogger I post the two latest things I've done. The grayscale one still being WIP.

Friday, August 8, 2008

Graph style

got so excited over this graph technique over box office reccords so I had to share it.

Sunday, May 25, 2008

Hennon's attractor

Fiddled around with "Hennon's attractor". See clip. The square is hand animated, the other shapes comes from recursive transformation of the square, for every transformation I've made their colour darker. The shapes all meet at a certain point, hence the name. (I used a=.5 b=-.9)

Saturday, May 24, 2008

FINAL!!!!!(version 1)


OK, if I would amputate both my arm tomorrow and loose all my 3d skilz I would feel pretty fine with it as "What goes up" is now in a state of release. See the whole thing here.

Maby I will fix some things but to be honest that will only be for my eyes. Tonight we live like it was pre peak oil! Beers on me!

Tuesday, May 20, 2008

Plane chrash update

Update with coal shoveler and some small comp edits. Rest of the 3d shit this week then some 2d polishing next week

It's a bit stressfull with my proffesional project sharing deadline but last week I made a calander mistake and thought I only had one week left when I actually had two, so I worked both Saturday and Sunday and now I'm in pretty good shape for finishing up for real.

Thursday, April 24, 2008

Complete full 100% length

Now with credits and title screen. Now I will go over to just polish what's allready in there which is normally a faster process.

Tuesday, April 22, 2008

the whole

In it's full length, just missing some animation now but Camillo; use this as a final. Btw, using computers without a functioning right hand is fucked, I'm sure I or my company could get a support for it.

Saturday, April 19, 2008

Green party commercial

There's definitly see some similarities between my thing and the green party's commercial:
http://www.greenparty.org.uk/news

title screen 1

Quick test for title screen

Thursday, April 17, 2008

Graph and transition final

Final transition. Now I just need to add a transition from the last frame to my world map image and Bob's your uncle.

Monday, April 14, 2008

graph morph comp1

Quick A to B of the morph effect after the implementing the stuff from the weekend. It seems like this is moving towards the look of a usual image blending tool, where you build up patches by tracing lines in two images and then moving the patches towards each other while at the same time blending the source image. The offen used facial morph effect is a good example of this. Though this is made in a rather different way I was hoping this would carry more of a cool unique liquid feel to it. I can still improve it by generating a better blending mask from the simulation. Certain areas can blend faster depending on maby position, colour or velocity but the best 2d morph tools produce results with similar coolness so I make this as clean and quick as possible. I may still do something with it for the final scene.

Friday, April 11, 2008

graph transition 2

Did a version w the end frame, sorry about the codec, it's proper shit. And a quick mesh test to maby mix in as a inbetween state.

Impressionistic transition

First test of an element that should help the transition from graph->world map. Someone mentioned impressionism, which is good as I've been pushing in that direction. Will do some tweaking to this, I believe there's a big potential of variations of this and I might use it more subtly in the fade out in the end scene

Sunday, April 6, 2008

plane dissintegrate test1

FINALLY getting some results on the plane dissintegration, ended up doing it rather manually instead of using smart automated stuff from work.

Friday, April 4, 2008

credit image

Camera shows left half then pan over to the right. FIN.

I wrote something really long about finishing projects and the inner purpose that carry me through, I cut it short instead. It's not for the fun of it.

Saturday, March 22, 2008

Returno

I'm back baby! After a hysteric museum touring last few weeks I finally reeched culture overload at the Louvre this morning. Maby I'll write something about my thoughts around it but right now I feel nothing but a humble admirer for the masters whose work should speek for it self. What's more interesting though is that I've got a lot of inspiration to do some proper 2d stuff. This guy is one of many speed drawings and can mark the beginning or the scepticism all ambitious projects should be met by in the beginning.

Wednesday, March 12, 2008

dåliga gatan 04

So johnny ponny here you are: Another DG BG.

(Only on display for two weeks)

Monday, March 10, 2008

portraitB_02


Added some strong shadow, tried to brake the strong contrast between the shadows in eyes and the rest. Generally messed around with the cheak, maby 'll check some references cause I constantly seems to be insecure about that region. Now I'm going insane on the left eye so I take a brake until tomorrow.

portraitB_01

Something I started on yesterday.

Wednesday, March 5, 2008

General update

Generall update. Fixing glitches and added some love to the ending.
Things left to do before first final.
-some kind off explanatorial for the "peak oil" concept
-better framing for guys dealing oil/money,
-scrap glow on dollar sign
-fix transition between city/planechrash
-show cabin in airplane
-animate guy that being shot at in airplane
-coal for coaler
-lighting for plane wreck
-at least two more animated windmill guys
-plane brakeing
Not a lot really. If they keep letting me sit and wank around at work I'll be done next week.

Friday, February 29, 2008

Continuously

A general update (94MB), fixing transition glitches and minor stuff. Small step for me, big step for the film I guess.
Going back to old files and pushing render is allways a scary thing as I tend to redo the whole segment. I guess that some kinda professionality has been forced upon me as I find my files very manageable and organized. Strange. It's like coming home and wondering who's cleaned your room.
Thx to the the progress this week I'm probably getting a working version the nearest weeks. Found this old thing though, I think it had a realistic and sharp quality that I've been walking away from. Maby I should reserve some time to build that in.

Wednesday, February 27, 2008

shopping mall

Worked on the BG element for the shopping segment.

Tuesday, February 26, 2008

Final scene

Animated a couple dudes, the process is going faster then I've could have hoped for, though I've skipped the last polisihing step for them all as I expect to get some comments from my coworkers who do character animation proffesionally. Still missing the dissintegration part but here's a good preview of the last scene (the last guys are putting up windturbines which they then hold onto). Also updated the full preview (70 MB). A brief time estimation says I've got a first full feathered final film in ~5 weeks.

Monday, February 18, 2008

Outlines

Added an outline stroke for the shatterpieces to display the cracking.

Shatter plane mesh01

Created a procedure for braking up the plane body. The cylinders represent the windmills and is copied up on a set of arbitrary chosen points, the object then is divided into shards around those points leaving one platform for every point. I'm thinking of adding some secondary stuff to this but I think I want to animate the shards first

Thursday, February 14, 2008

shooter01

Animated the shooting guy in the airplane. Will do for now.

Wednesday, February 13, 2008

body art 02

My side, waiting for Simons. This looks better zoomed in I think.

Tuesday, February 12, 2008

body art


An anxious night a while back, while trying to sleep, I had an idea of what I could do for Daliga Gatans next gig. I told it for Simon the dude who wanted in on this one. This is a chunk of what I've brushed up tonight.
We took photos of ourselfs in the bathroom, smudge them together in PhSh, collected all the photos we had with a "near and human" feel to it. Still got some work to finish up before Saturday when our naked skin could be cover the wall of Norrlands Operan.

Thursday, January 31, 2008

We're being peaked!

Please bare with me for a while, things are just too much to contain right now and I need to spread the load. (I may wrap this up as an article, hence some repetitions from last rant).

The oil prices could act as a storyteller of modern history. Much conspiracy, war and drama unravels around it so when plotting the price development for last hundred years it's no surprise it's looks more of the readings from a Richter meter in San Fransisco then a clean schoolbook example of demand/supply. However, the oil market has since long left the cloud of confusion whipped up by the Iraq occupation and is forced to look at other explanations to last years development. Logistic problems, lack of investment and of course manipulation from the undemocratic states (read "non marketized economies") in OPEC has been pointed out by analysts as sources. All leading to the same conclusion, we've faced a temporary glitch that's just an idle phase before the invisible hand arrives. On the economy pages no one cries wolf as it would implicate heresy - "are you not a believer in the system? There's no such thing as limited resources, only higher prices and it's corrections". As usual that doesn't stop our market fundamentalistic leaders to interfere. Bush doing some pep talk on his Saudi mates, pleading them to open the pumps while at the same time the Iraqi OPEC representives says that there is really not a demand - just confusion. That's quite a misunderstanding I'd say.

But in South Africa the capitalists hasn't been this nervous since Mandela talked about nationalisation the industry. Lately blackouts are frequent, sudden and they last for whole days. Major industries are frozen and to run crying to the governments doesn't give any comfort. "People is already living with just an hour of power a day" a spokesman said. Redistribution simply can't fill the gap. What's needed is more juice. On the other side of the global ballpark an old Shell boss pops up in media and surprises everyone by asking for limited fuel consummation on civil transports to tackle climate change. He's got quite allot on his CV this guy so it's understandable that he gets attention. Right now he sitting as chairman for the mining company Anglo American, heavily invested in South Africa. While South Africa is extreme, there is also problems reported from China, India, Brazil and Chile.

Freeze the film. We've got a oil price steady floating around 100$, an American president that can't get the oil he's asking for, OPEC refusing to deliver more for no apparent reason, industry asks for civil energy restrictions and not to forget an ongoing war mainly about oil that no president candidate seem eager to stop.

Please tell me we're on peak bullshit. A news-googling on "peak oil" shows NO MAJOR NEWSPAPER HAS WRITTEN ANYTHING FOR MONTHS. I'm sincerely impressed the truth ministry on this one. Peak oil is not really a conspiracy, it's a well accepted fact. Wheather or not we're actually right on the top of the historical point in human history, where energy will become more and more inaccessible it doesn't even come across the journalists of the world to even raise the question. Of course, at some point even the economists has to deal with the real world but until then we're leaving some valuable time for a few knowing men to strike some deals. While the financial writers debates the depth of the sub-prime crisis, Bush presents financial aid to the crippled economy, slashing 17'000 public jobs, reduces income taxes, increasing war spending, further sacrifice environmental protection and make up an even more bizarre overall spending figure. When seen in the light of the upcoming election this may be interpreted as an attempt to weld the Republican politics into the white house but if one instead accept the urgency of peak oil it is starting to look as pillaging. That story can only be told by us.

Peak oil is a moment of change. On the bottom lies an inevitable simple physical truth but the choices presented to us is political. We will by all measurements have a shrinking global economy the near decades. In physical terms this shouldn't leave us in bad shape considering our biological needs and resources but our current economic system demands growth and herein lies the problem. It's my impression that the peak oil awareness group tend to focus on the predictable factors of a peak oil scenario. Calculating and predicting the factors as if we were standing before a struggle between man against nature. They've chosen to forget their own message that it doesn't matter how much we produce in absolute terms, it's relative to our expectations. There's only us. From a tactical perspective it can make sense to not present this as a right/left question but it is fairly obvious that that's where it's leading us. After the peak there we will have to divide a set amount of oil between us instead of getting more until we fill the total need. The question then comes if we should leave this to the market or some sort of democratic arrangement. Even on short term the outcome is unclear. Industry will need to feed it's growth based projects with more and more oil and will try to use government to secure the supply, shortcutting before any civil usage. An ugly parallel is drawn right now as bio fuels and food directly competes about the fertile ground of the world. As the north's transport interest is put up against South's food need the outcome is depressingly predictable- famine. Both EU and America were early in setting bio fuels targets and is leading a rush for bio fuels that no environmental movement worth it's name is supporting. The states is on a mission and it's client obviously isn't us. It is my hope that the battle following peak oil awareness will be fought with this scenario in mind. Not forgetting the lesson that both the environmentalist and globalisation movements learned, this is nothing else then capitalism in it's free form and if competition is it's game, then competition it shall have.

Tuesday, January 29, 2008

plane splat

First version of the splat. I'm going for a more comical aproach here as it's not the climax.
I may have done a mistake of doing this so early as it's making it harder to change the timing of the earlier events. Next up is character animation and when I get my home machine back I'll take care of the plane texture and some other 2d stuff.

Saturday, January 26, 2008

plane engine smoke

Test for engine smoke. Thgis is a 2D sim, it takes place only within a flat plane. This enables more stylistic look, higher details and is a lot cheaper work wise. It's a good thing.

Thursday, January 24, 2008

First End

Ending1_01 (please don't mind the codec)
vad som syns har ar:
1. We back out from the city to the plane
2. Airplane loose altitude
3. Crazyness in the cockpit, struggle about the wheel o' somethin
4. In the plane passanger are shooting at each other and people are killed in crossfire. guns and screems through vissible text like "Ahhhh" and "Bang"
5. On the wings people load coal into the engines and thich black smoke flows out
6. Comical crash, plane is folded into something that looks more like a turd then realistic wreck
7. Bycicle man goes by and rings bell
8. Back in time
8. People climb out airplane and mounts windturbines on it.
9. Plane trajectory is straighting out
10. Speed decline
11. Plane dissintegrate into pieces
12. Pieces all has at least one guy and one wind powerplant each, they part and fades into the surrounding in an abstract manner
13. I do something completely different

Monday, January 21, 2008

another post


A scary thing with projects is that they offen take more time then they were ment to. I'm in a good mood to waste time though.

Sunday, January 20, 2008

3rd post of the day


I'm not bothered by the anatomical disproportions of his face. Adding some meatiness, changed shoulder perspective error reduced extreme colorization of mouth and eyes and added main shadows.

animatedSketching

Picked up an idea from a tutorial that I think is pretty cool, to paint in realtime on a 3d object and generate geometry. I assigned my 3d brush to it and voila.

portrait thingy

Spontaneously brushed a little on this thing.

Friday, January 18, 2008

Deal colour glitches fixed

Updated the cut file.
Not much, some colour stuff in the deal and some glitches. More tomorrow.

Thursday, January 17, 2008

dude03

He starts to look a bit like my old caracter "the Scientist" which I'll take away later. Right now I just want to get some proportions and weight in him.

airplane modell

Kinda done airplane modell.

Tuesday, January 15, 2008

A while later, kinda look shit but I need a fresh pair of eyes to see what's wrong so it's time to nana.

dude01

Began on this guy, long time since I did some free 2d things.

Saturday, January 12, 2008

Cut update 2

Brought a lot of loose pieces together. Lowres (29MB) High res (69MB).
The sound department hinted that we are to expect "foley stuff" more "natural" and "sound effects helping to tell the story". We're to hear what that means later this spring.

Thursday, January 10, 2008

City ocean and sky update

Newest ocean shader and the updated sky painting. Same link, just overwritten the file. Roads coming later tonight and I've been thinking to adding some abstract elements to make it intresting.

Tuesday, January 8, 2008

City comp

Added elements from my weekend work to the city. Comp here. Some allready made stuff are still missing- roads, a refined BG, non flickering ocean surface and some changes to the text. Overall I think it's getting a bit cheesy so hopefully I can tone it down just tweaking the colours.