Thursday, July 28, 2011

sequence 1 lookdev

Developed the expanding object. Getting fairly close to final here. Holding back rendering out shots until I got some feedback on the previz.

Tuesday, July 26, 2011

field shell test sim


This will most likely be the fringe of the growing black field element. The pictures portray roughly the same shape but one is made out of dots and the other with noisy lines.

sequence 1 previz

Previz of section one. Will need to borrow someones trained eyes too work on the camera layout. Big file, will only keep temporarily.

Sunday, July 24, 2011

crystal growth new test

Thinking of scraping the growth aproach from last post and simply construct an interesting crystalshape and then make it appear in an organic fashion rather then the otherway around as it might prove to not be worth the effort. Here's a render of a volume constructed from a serious of boxes scattered on a sphere. Edit-second version adding pyramids instead of boxes.

Saturday, July 23, 2011

crystal growth algorithm 01

Been working on a growth algorithm foe the crystals. It may be the summer heat or this is a freekin frustrating task, everythin affects everything. The picture shows how at least some of the shapes has grown without colliding with it's neighbours.

Thursday, July 21, 2011

crystal structure 02


More intricate method to build up tree structured segments. One of the pictures shows how I build a line modell and then swaps out every line segment to an L-system. The Lsystem sproach was needed to certify connectivity (no hovering pieces). I hope to find a way to make holes in the branches, a nice detail to brake up the stright feel they currently have.

Wednesday, July 20, 2011

crystal structure 01

Back from vacation, now doing this fulltime. Got some sketches and ideas in my backpack that's need to be implemented. Here's a first step of creating a crystal structure for the growth part.