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Showing posts from 2010

extrude feedback v002

And here's an improved one with sound.

extrude feedback v001

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Animation made in November. A box becomes two boxes that becomes three that ... Expansion animation is actually driven by a soundtrack. Hopefully I get the time to wrap this up and merge audio and video together as the two sits pretty tightly together.

hexagon wall

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First test of design for Woodnote cover idea. A hole has been broken up at the bottom of the wall and a bunch if linedrawn figure are coming out of it.

core and worm comp

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Need to work these looks to match each other. Animation here .

light worm

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Started working on the material, the surface from previous post is lit by a spotlight and a bunch of small points. Test anim

worm test 01

The curvy element from previous post didn't have the properties to create depth so I created this shell for it . At this stage I imagine this one to be a dark volumetric element while the curves is some kind of energy flow inside it. Probably time to render the stuff together.

line swarm and draw

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Fairly developed animation test . Picked up an old effect for a start of the rotating core. Need to build a shell for it before going into developing the apperance of these.

more curves

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First test of curves that will draw aup the animation, it brakes down a path to a sequence of bursts and assembly points. The second picture shows a dirty concept of the shot where the curves will be the yellow and blue lines.

Starting new cloud FX shot

Cleaning my cloud material before starting working on it. Struggling with removing the cam shake. Half res anim .

woodnote

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First test for album cover for my friends band.

Fly path with watercolour touch

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To build up a watercolour look I added two elements to the trail, diffused noisy surface and some thin dripping. Slap comp with what I got so far.

path test 04

Path among clouds .

path test 03

Gave up the technological element for the organic curves as they were to confusing.

draw path 02

Trying to achieve a kind of semi physical based motion for the object. New arrow elements is visualising the objects acceleration.

Motion path test 01

Animation test on a effectful way to sketch up paths. The path won't necessarily be a motion but any line. I will probably create a secondary effect to this to visualize the forces that acts on the object that corresponds to the changes in its motion.

edgeFlow v002

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Update, motion better transfered from animation to geometry. Animation here.

edgeFlow test

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Back to free thinking. I took one of the watercolour elements and converted it to geo which will create some kind of 3d effect. To get a quick test out I made this particle sim but I'm ment to create something more interesting and more in line with the fluid simulation itself. Animation here.

wireEnergyBall test 01

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A thousand wires and a couple of light swimming around a point in a noisy field. Needs shading and stuff but the idea is to create some underlying shape that turns itself in and out. Movie.

Breaking vein

Made this take as an abstract thread structure that breaks and fills the void between the two parts with liquid. The thread is an lsystem that curls up on itself, copied up and mirrored and then noised That means the two sides is symetrical except some noise but I think I get away with it. Update: both my supervisor and girlfriend complaints about clarity in my work these days, so here's a more clear version. Also, the lsystem is attached to a wire that breaks on the first frame.