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Showing posts from September, 2016

roots v04

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More work on this. Tried different scenarios. Tried to make it wrap the collider more closely but dialed down the effect in the end. Next I need to focus on the path finding to create more gentle movements and also allow path crossings, they currently all trickle down the same path. 

roots v03

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Added a melting effect to the roots, needs to be worked on to match refs. Also further fixes on the topology, it now behaves fairly predictable, more about styling from now on.

roots v02

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Fixed worse offenders on meshing. Experimented a bit on conversing to volumes and back. 

roots v01

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First iteration on a root system. Next I need to make the topology a bit more sane as I get a lot of flipping but then I will work quite a lot of the behavior and pattern as I want this to produce good quality. Later I plan to make smaller branches to be modular for opting possibilities.