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Showing posts from October, 2011

Stills goo shots

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Two shots with the new goo element.

floor goo v001

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After a standstill on the liquid to solid development I decided to go back a step and work on the liquid. Maby if I get a clearer view of how this should look I will get some hints to how the crystal formation should happen. The sample is the liquid with the floor and some sparkling particles visible in the refractions. Next up is to mix it into the blob.

dynamic wire creation

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Dynamically creating wires . Next step is to make them join to each other as they're getting close. Later on their trail will create meshes that is the inside of the crystal. Update: did a quick mesh test, a lot of intersections but I feel that there is some niceness in there. Might wait implementing the join function until I see this animated and with a more continuos surface.

sRGB

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Now working in correct colorspace. Will now render a few different crystals from different angles so my friend Simon Gustafsson can start working on a concept for the tree.

more crystals with details

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Made two new crystals and sculpted in details to the underlying surface. Next up is a lot of extra work to get this to look the same in a correct color space, bah!

crystal shader dev irradescence improvement

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The shader didn't look so good in all angles so I did some worke on the irradescence effect. (Note, these pics are too brightly lit).