Monday, October 31, 2011

Stills goo shots


Two shots with the new goo element.

Friday, October 28, 2011

floor goo v001

After a standstill on the liquid to solid development I decided to go back a step and work on the liquid. Maby if I get a clearer view of how this should look I will get some hints to how the crystal formation should happen.
The sample is the liquid with the floor and some sparkling particles visible in the refractions. Next up is to mix it into the blob.

Friday, October 21, 2011

dynamic wire creation

Dynamically creating wires. Next step is to make them join to each other as they're getting close. Later on their trail will create meshes that is the inside of the crystal.
Update: did a quick mesh test, a lot of intersections but I feel that there is some niceness in there. Might wait implementing the join function until I see this animated and with a more continuos surface.

Sunday, October 9, 2011

sRGB

Now working in correct colorspace. Will now render a few different crystals from different angles so my friend Simon Gustafsson can start working on a concept for the tree.

Saturday, October 8, 2011

more crystals with details




Made two new crystals and sculpted in details to the underlying surface. Next up is a lot of extra work to get this to look the same in a correct color space, bah!

Friday, October 7, 2011

crystal shader dev irradescence improvement




The shader didn't look so good in all angles so I did some worke on the irradescence effect. (Note, these pics are too brightly lit).