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Showing posts from 2015

edit w 410

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New edit. 410 shot added w red suction element added. 

root ldev pt3

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Update. Short anim test.  

root look dev pt2

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Getting closer. Colors is getting where I want to be. Will try to get some shape into the rock part that shows more of the flow direction. Will also be looking on real world references to get away from perlin land. Also be looking at various tech issues as most of this is done as voxels and will risk sampling issues and swimming textures.

procedural root ldev

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Some lighting and shading applied.

procedural root meshes

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Procedural method of directly acquiring the "roots" from a curve. This to allow me to have plenty of them as the previous one was a quite heavy and complicated construction. 

roots expand

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New element for when "roots" from previous shots become plentiful and start forming clumps. 

400 finished

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New shot . New cut. 

Rebooting shed

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Dusting off the files. Reconnecting all the wires. After a year of silence and rendering has recommenced.