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Showing posts from November, 2013

330 v2 and 340 base

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Virtually done with 330 (see top image). Starting the following shot which is basically the same thing but with camera lower and further out. From this I also attached a  before/after of the manual resculpting I do to every background model in this segment. Most of my geometry is done procedurally but this is an important step to add a more organic feeling to the scenes (it's done in 'zbrush'). Got a fairly standard approach to these shots now so most of my time is spent on waiting for renders.

330 base

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Base for next shot, done for now. Big chunk in the middle will start twitch, an edge crumble, let out steam and some goo will start sipping through. So just like the previous shout but a bit further in progression and clearer. 

320 first final

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Had to do some polish. Added more dust, fog collisions, color grading and fog interactive light. Think it's pretty solid now. For the sake of it I also post a still of the previous shot as I see the blogg is missing a final version of it.

320 done?

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Added smoke element. Maybe I need some more dust, but might move on. Anyway,  it's a short one. Also updated the edit . Starting to see I've got some grading issues, might be an area where I should accept my shortcomings and consult an expert.