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Showing posts from May, 2016

cloth cover

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Got an idea from a colleague for a procedural modeling tool. Had a quick go to check up on the current state of Houdini's cloth tools. Green points is the rest cloth, yellow it's target positions. Difference between pictures is that I've moved four yellow control points downwards resulting in a more tensed look for the cloth.

Game inspired effect setup?

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I've given some thoughts into starting a project on recreating a game effect in Houdini. Today I actually put some work into it and as I hope this could result in a longer effort I post this symbolical early post. Picture shows two stages of a gravel effect.