Posts

Showing posts from September, 2013

leeking previz

Been putting together the previz for the next segment when liquid poors out and starts to draw out branches that will later grow to form the crystals. 2500 frames of 5200. Not sure I will have "story" for the full length though so might do well with editing the song but such a decision should probably wait until I decide on the purpose of the project is. 

crystal close up topology displace shader and mesh

Image
As the film got to the outside of the crystals there's been a lot of hesitation on the next step. Think I'm getting closer though, got this simpler solution with this shader and chaotic mesh (in this case, boxes on a sphere). The idea is to create drip shapes from which boxes starting to poke out, gradually forming the crystals.