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Showing posts from January, 2008

We're being peaked!

Please bare with me for a while, things are just too much to contain right now and I need to spread the load. (I may wrap this up as an article, hence some repetitions from last rant). The oil prices could act as a storyteller of modern history. Much conspiracy, war and drama unravels around it so when plotting the price development for last hundred years it's no surprise it's looks more of the readings from a Richter meter in San Fransisco then a clean schoolbook example of demand/supply. However, the oil market has since long left the cloud of confusion whipped up by the Iraq occupation and is forced to look at other explanations to last years development. Logistic problems, lack of investment and of course manipulation from the undemocratic states (read "non marketized economies") in OPEC has been pointed out by analysts as sources. All leading to the same conclusion, we've faced a temporary glitch that's just an idle phase before the invisible hand arrive

plane splat

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First version of the splat. I'm going for a more comical aproach here as it's not the climax. I may have done a mistake of doing this so early as it's making it harder to change the timing of the earlier events. Next up is character animation and when I get my home machine back I'll take care of the plane texture and some other 2d stuff.

plane engine smoke

Test for engine smoke. Thgis is a 2D sim, it takes place only within a flat plane. This enables more stylistic look, higher details and is a lot cheaper work wise. It's a good thing.

First End

Ending1_01 (please don't mind the codec) vad som syns har ar: 1. We back out from the city to the plane 2. Airplane loose altitude 3. Crazyness in the cockpit, struggle about the wheel o' somethin 4. In the plane passanger are shooting at each other and people are killed in crossfire. guns and screems through vissible text like "Ahhhh" and "Bang" 5. On the wings people load coal into the engines and thich black smoke flows out 6. Comical crash, plane is folded into something that looks more like a turd then realistic wreck 7. Bycicle man goes by and rings bell 8. Back in time 8. People climb out airplane and mounts windturbines on it. 9. Plane trajectory is straighting out 10. Speed decline 11. Plane dissintegrate into pieces 12. Pieces all has at least one guy and one wind powerplant each, they part and fades into the surrounding in an abstract manner 13. I do something completely different

another post

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A scary thing with projects is that they offen take more time then they were ment to. I'm in a good mood to waste time though.

3rd post of the day

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I'm not bothered by the anatomical disproportions of his face. Adding some meatiness, changed shoulder perspective error reduced extreme colorization of mouth and eyes and added main shadows.

animatedSketching

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Picked up an idea from a tutorial that I think is pretty cool, to paint in realtime on a 3d object and generate geometry. I assigned my 3d brush to it and voila.

portrait thingy

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Spontaneously brushed a little on this thing.

Deal colour glitches fixed

Updated the cut file. Not much, some colour stuff in the deal and some glitches. More tomorrow.

dude03

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He starts to look a bit like my old caracter "the Scientist" which I'll take away later. Right now I just want to get some proportions and weight in him.

airplane modell

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Kinda done airplane modell.
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A while later, kinda look shit but I need a fresh pair of eyes to see what's wrong so it's time to nana.

dude01

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Began on this guy, long time since I did some free 2d things.

Cut update 2

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Brought a lot of loose pieces together. Lowres (29MB) High res (69MB). The sound department hinted that we are to expect "foley stuff" more "natural" and "sound effects helping to tell the story". We're to hear what that means later this spring.

City ocean and sky update

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Newest ocean shader and the updated sky painting. Same link, just overwritten the file. Roads coming later tonight and I've been thinking to adding some abstract elements to make it intresting.

City comp

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Added elements from my weekend work to the city. Comp here. Some allready made stuff are still missing- roads, a refined BG, non flickering ocean surface and some changes to the text. Overall I think it's getting a bit cheesy so hopefully I can tone it down just tweaking the colours.