Friday, December 21, 2012

shed blob liquid simulation

I'm not too happy with the look of the "blob" in the shots I've done so far, it lacks interesting details. So to get more complex movements I started to play around with liquids with variable viscosity. You can hint more rigid chunks in there.

Monday, December 3, 2012

shed 290

Now where was I... A lot of distractions these days- both on and off screen. But I squeezed out another shot and updated the cut.
   In the thinking department I'm working on a stop motion look on the crystal formation. Might do a concept test of using swimming displacements textures and non-consistently solved dynamics to get a non linear looking animation.