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Showing posts from December, 2012

shed blob liquid simulation

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I'm not too happy with the look of the "blob" in the shots I've done so far, it lacks interesting details. So to get more complex movements I started to play around with liquids with variable viscosity . You can hint more rigid chunks in there.

shed 290

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Now where was I... A lot of distractions these days- both on and off screen. But I squeezed out another shot and updated the cut .    In the thinking department I'm working on a stop motion look on the crystal formation. Might do a concept test of using swimming displacements textures and non-consistently solved dynamics to get a non linear looking animation.