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Showing posts from December, 2007

Worldmap elements

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Something that will flash by

City Info Labels

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Added info labels to the city. They're animated but I won't render anything out yet.

introBG01

Background element for the intro.

city comp

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3d version of the concept from last post. I'll guess I'll stick with still frames until I get back to work to render it all out.
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It's a bit too much right now but it's working as a pointer to where I'm pushing the city scene.
Car morph element final. Starting to remove some old stuff as I'm hitting disk quota. "But Bjorn, what are the cultural historians gonna say? Nothing I would guess."

City render1

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As my vacation start I'm leaving my monster machine at work behind. Therefore I'm trying to wrap up the heavy computer load before I'm off. Early city render. Procedural modeling behind this- I paint on a plane where factories, residential and office buildings should be and then the rest goes automaticly. Also a worked on the transition between "worldmap" and "the deal". One exciting second clip . I from now on will keep the latest cut here , but I reckon I won't update it until January.

First cut

Summed up it all for my music guy to have something to work with. All the stuff tighed together . Looks like shite but from now on it's a matter of fixing rather then building. "The artist know he reached perfection, not when there's nothing left to add but when there's nothing left to take away" - another one of the piece of golden quotes stuck on your mind after spending 100h's of hours of playing civilisation IV. Here's some other ones, "If you chase two rabbits, you loose them both", "give a man a fish and you feed him for a day, teach a man to fish and you feed him for a lifetime" and also a modern one "compound interests is the strongest force in the universe". If you can't find it in a quote, it ain't worth knowing and you can quote me on that. And THERE my workdaty ended...