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Showing posts from April, 2007

convolving object

Image
Experimented a bit with Houdini and bumped into a cool way for deforming objects. Basicly you use one object mesh to define a new coordinate system. I have animated another object in that space and this is what you get. The "space object" got a heart's shape and the deformed object is a circle with ripples growing towards the center.

Crowds is the future

I got confirmed about my move to the feature " 10000BC" were I as I mentioned will be simulating crowds using massive/houdini. I am eager to learn and develop the tools available for this but at the same time a bit frightened of losing touch with easthetics as this will mean deal with mostly technicall stuff for what might turn out to be a long time. It will be a bit like the guy in Matrix who watch the monitors when all his friends is running around and jumpkick people. Hopefully this will mean that I will compensate by emphasizing my personal projects more and express myself more freely in it. Writing this post at work is a start I think.