Monday, October 2, 2017

procedural cloth

Dusting of this space. First time in long time not doing anything outside work. Here's a functional procedural cloth solver. Lot's of potential improvements, reckon I first need to specify what I need it for. Originally started out looking for better models when dealing with deformations. Sooner or later I need to bring it into OpenCL though, this pic takes about 15 secs. 

Sunday, January 8, 2017

uv island work file

Worked on a function to remove overlapping uv islands and also to group similar uv shapes together, iaw place similar shaped uv islands in the same uv space. 

Sunday, September 11, 2016

roots v04

More work on this. Tried different scenarios. Tried to make it wrap the collider more closely but dialed down the effect in the end. Next I need to focus on the path finding to create more gentle movements and also allow path crossings, they currently all trickle down the same path. 

Thursday, September 8, 2016

roots v03

Added a melting effect to the roots, needs to be worked on to match refs. Also further fixes on the topology, it now behaves fairly predictable, more about styling from now on.

Wednesday, September 7, 2016

roots v02

Fixed worse offenders on meshing. Experimented a bit on conversing to volumes and back. 

Monday, September 5, 2016

roots v01

First iteration on a root system. Next I need to make the topology a bit more sane as I get a lot of flipping but then I will work quite a lot of the behavior and pattern as I want this to produce good quality. Later I plan to make smaller branches to be modular for opting possibilities.  

Monday, August 29, 2016

roper v04

Added function to auto pin adjacent wires. Orange curves is input.