Monday, January 15, 2018


One of my first posts ever was an attractor. It's a bit easier to work with these things nowadays. Was suppose to help someones with a line of vex code but got hooked finding interesting numbers for it.

Sunday, November 12, 2017

Clother improved

Improved solving. Now stepping from rest rather than trying to jump to end position and then solve that. 

Sunday, October 29, 2017

OpenCL cloth

Converted the setup to OpenCL for major performance boost. Next I need to unpin my points at collision. 

Monday, October 2, 2017

procedural cloth

Dusting of this space. First time in long time not doing anything outside work. Here's a functional procedural cloth solver. Lot's of potential improvements, reckon I first need to specify what I need it for. Originally started out looking for better models when dealing with deformations. Sooner or later I need to bring it into OpenCL though, this pic takes about 15 secs. 

Sunday, January 8, 2017

uv island work file

Worked on a function to remove overlapping uv islands and also to group similar uv shapes together, iaw place similar shaped uv islands in the same uv space. 

Sunday, September 11, 2016

roots v04

More work on this. Tried different scenarios. Tried to make it wrap the collider more closely but dialed down the effect in the end. Next I need to focus on the path finding to create more gentle movements and also allow path crossings, they currently all trickle down the same path.