Wednesday, February 8, 2012

smoke applied

Smoke in scene.

Tuesday, February 7, 2012

first procedural objects brought into shot scene

Some of the procedural elements applied to the scene geo.

Thursday, February 2, 2012

ff growth


Started a procedure to dress up the landscape and make it's shape a bit more interesting. Some grass, stones and trees in there so far. Before/after in the picture.

Tuesday, January 31, 2012

ff flyover dirty test

Quick test to see what's needs to be done.

Sunday, January 29, 2012

ff mist v001

Mist to be placed on the lakes.

Saturday, January 28, 2012

ff lake lookDev hdri


Did some work on the lighting on this setup. Also tried to compute the kind of type of "stretched reflections" you offen see on water, but as maya/vrays shading interface is frustratingly limited I only managed to do this in Houdini (top picture).

Tuesday, January 24, 2012

ff pine tree lookDev


Found through a meeting that we need to get fairly close to some pinetrees so I started on this setup. They feel a bit saggy but some tweeks and they're good to go.