Smoke in scene.
Wednesday, February 8, 2012
Tuesday, February 7, 2012
Thursday, February 2, 2012
Tuesday, January 31, 2012
Sunday, January 29, 2012
Saturday, January 28, 2012
ff lake lookDev hdri

Did some work on the lighting on this setup. Also tried to compute the kind of type of "stretched reflections" you offen see on water, but as maya/vrays shading interface is frustratingly limited I only managed to do this in Houdini (top picture).
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Tuesday, January 24, 2012
ff pine tree lookDev

Found through a meeting that we need to get fairly close to some pinetrees so I started on this setup. They feel a bit saggy but some tweeks and they're good to go.
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