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Showing posts from 2017

clother v1.0

Here's a functional setup for the "clother".  

Clother improved

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Improved solving. Now stepping from rest rather than trying to jump to end position and then solve that. 

OpenCL cloth

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Converted the setup to OpenCL for major performance boost. Next I need to unpin my points at collision. 

procedural cloth

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Dusting of this space. First time in long time not doing anything outside work. Here's a functional procedural cloth solver. Lot's of potential improvements, reckon I first need to specify what I need it for. Originally started out looking for better models when dealing with deformations. Sooner or later I need to bring it into OpenCL though, this pic takes about 15 secs. 

uv island work file

Worked on a function to remove overlapping uv islands and also to group similar uv shapes together, iaw place similar shaped uv islands in the same uv space. www.bhenriksson.se/projects/walrus/houdini/hip/hipHome/dev_unOverlap_v03.hiplc