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Showing posts from January, 2014

360 first render

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Moving on. Pretty excited about this one as the liquid will reapear. 

done 350

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350 shot complete . Added background image from a photo of mine, a Chicago thunderstorm at sunset I took from a high building. Think I got enough materials from that evening to patch together what I might need. Also spiced up the smoke element as I felt the shot needed something more. Latest cut.

350 shot first composition

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Next shot slaped together. Need to find a better solution for my backgrounds, maybe I will pick up my camera and go hunting skies.

Liquid roots setup complete

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Decent base finished. Now back to work on the actual movie.

liquid crystal update

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New version. Pretty happy with this as a base. Will go back to redo the animation to break it up a bit but then go back to working on actual shots.

crystal root formation base render

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  Render of crystal roo t. Two components, a liquid and the surface. The liquid has a simulated front, driven by a target mesh that's preanimated. The rear part of the fluid is a procedural solution to get a predictable result and cutting the simulation time. The inside mesh is headed by a cloud of expandig boxes, some of which can be seen on the final surface. The surface is faded in by using volumetric noise filters. Will add a glittering element inside the liquid and maybe make the solid crystal partly translucent. To make the formation more organic I will probably add some imperfection like faling pieces or some that barely hangs on.