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Showing posts from November, 2007

Tweaked world map

Timing and some elements done for the world map diagram. Next I'll fix the labels that respectively will say something like "Green -> Non Peaked, Red -> Peaked", "Fuel consumption" and "Fuel export". I will also replace the boats, I had them placed after the normal world map and not my distorted one.

deal ptII again

Polish

Puzzling

Collecting some peices.

Deal backgrounds

Image
Some 2d work for the deal. Camera goes from top right->top left-> bottom left. It will be interesting to see how these quite different styles will work together. But now it's starting to be late to change such choices.

dea.

Oil comp

Cheesed the look up on the oil segment for "the deal". Rounded of the geo a bit. Compressed the colours for the oil to have a more cartoony look- this also made the errors look more on purpose. The purple in the midrange added a oily look to it. Thinking of adding two smooking chimneys to the box on the right side and painting in some brick texture to the surface. Plus I need a cheat to get away from my missing frames. Gonna try to put in some BG later today.
Image
Some 2d stuff. Old car concept. Deal background and one after the guy has shown his gun.

Oil comp

Fast comp of the oil with some obvious mesh problems . I don't know what reflect more in my art this weekend, the fact that I'll be sober or that I bought a watercolour beginners kit.