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Showing posts from February, 2007

Colour and quality

Image
The computer graphics community has gone through periods of artistic revolution when it comes to both motion and form. It is widely known that if you want to be able to model on a screen you should first go through a lot of time with pen or clay. For the animators the 2d cartoons with Disney's "wise men" in the front has worked as an authority. While this kind of influence has imensly sped up the evolution for the pioneering practicians there is still genres in the cg proffesion who doesn't have any clear paths to follow and therefor still handles the new tools rather clumsy. An example of this is my own area, visual effects. In my short experience, the people in it clearly percepts it as a form of art or craftsmanship and not science. This is very important as the opposite would be a hopeless ground for art to grow. However, we may be the first group of people that looks for beuty in explosions, plasma or other phenomenons and we have no maps over this new terrain.
Feeling what's "free" in "free art". Working without deadline or target groups is like standing up after a long car ride. As the board is set I am now playing out the pieces against each other. The curves for the chaossphere in movement is shown here. What you see is curves being drawn from points flowing around on a animated object. As if a dozen pencils ran around on it and drew a line in thin air. I like the way the object's shape gets more definied when it's resting and then turns undefined and flowing when it starts to move. (Like the dude in "Riddick", but better;). The idea is now that I will use the lSystem I previosly done and animate this along it's developing branches and then form a shape in the end of a tip of a branch. This shape then be the "seed"/chaossphere/blimp. Test of the flowing here . This test confirmed what progress should do, state more questions. I need to think about timing, this mostly comes down to m
Trains must be the best cubicles ever, and no fancy london office can beat that view. Got the hang of the shell to the chaossphere. Only got this short and generall test. The setup gives some interesting looks when you alter the directions and noise in the movement which gives me exactly what I need- a design which can be reacurrent without become boring. So I need to make a longer test where I go through some of it styles. Found this old curve test, I liked the rythm in it's movement so I post it here as a note to self.

Designing chaos and fragmentation

Did some schematic sketches on how those " chaospheres " can be constructed. Some kind of complex animatable shape in the center will be generated from a single surface or curve. This will then be covered by a turbulent shell of wires. Like a mechanical crystal ball. Obviously I need to explain this through some images ASAP. Before going deeper in the design issues I wanted to test the connection between complex lines in closeup and full framed. Check the result here. I feel that the complexity disappears when zooming out so if one want to feel the turbulence in such design you would have to put some extreme closeups to it. When looking from further away it should probably be more turbulent to hide the structure thus making it more mysterious. In larger contexts I thought of making my work shorter but more intensive. Close to the style in a commercial then a short film. As I've previously said in the post "The lie about Metaphors" I do not pretend this is abou