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Showing posts from October, 2007

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Suggestion of the world map timing. Preview of oil pooring out.

Textured barrel

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Ein oilbarrel, going for a watercoloured look to celebrate my wacom board.

Go buy beans

http://edition.cnn.com/2007/BUSINESS/10/24/oil.decline/ I have a new deadline, last year.

airplane element

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Probably final.

deal ptII

After my webpage been down for a while I can now star updating my progress again. The ending of "the deal" w some dodgy animation. Btw, stardust rocks. Well pleased over that and the only problem I have is that it may be the peak of my carier. Proffesionally...

Protect your eyes

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Did a freaky test for the shoppingcart shot.

Cloud comp

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Slap comped the cloud. Had to render another pass with three more lights to get a smoothly lit shape which is what gives the fluffyness. I could, and probably will, make this a bit better but I want to see this together with the rest before taking any decisions. Edit: After seeing this a couple of time I think I should scale down the air plane and let it come out of the cloud together with that streak, rather then zooming out and revealing it gradually.

deal1_03

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Maby final version of animation . Haven't found anyone to comment but I can live with it as it is. Just have to make the gun extension now and I can drop this into the cut. Also made a cloud . It's for the car -> plane transition. I had to run around the whole building to see if all volumetric render guys had gone home so I didn't took someones spot on the renderfarm. The weird colors are there because I render one light using one color channel so I can seperate them in comp. Here's green rim ligt, blue's back light and red the main light.

The deal 1_02

Improved animation. Gonna find a coworker to get some comments. Then I'm gonna put in some randomization and render a couple of these with procedurally slightly offseted animation.

The deal

You gotta make deals!! That's pretty off topic but he's a character and this is the deal Rize is trying to cover while getting around in that plane. Gotta polish the animation and make a quicker version but then I'll loop that a couple of times and call it a sequence.

Activation map

In a misdirected coffee rush I collected the loose pieces I've been throwing around in my head on a short project. "Visualisation of activation"- I guess you could call it. A person get some information on something, if you manage to wake him off he get's pissed off, he maby pass on the info, thus increasing the total activation sum but with time the interest is sinking and without renewed source of activation the person becomes passive again. Imagine a nodal network of these persons, each visualised as a light. When they get activated by input signals they switch on and then fade off. When they're switch off they are hard to awake but once they're switched on they pass on energy to neighbours. Pretty basic stuff really, it's gonna be like a flashing grid but I believe that if you gradually increase the input signals there is a value where enough nodes has become active and the system is capable of sustaining it's energy. The inputed energy will then