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Showing posts from December, 2019

voronoi graph

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The source position on the skeleton is now available as a point attribute. Also added option to remove segments that has a point as an output allowing only segment to segment curves as I suspect this will be useful. 

Voronoi diagram

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Cleaned up the output to be contained inside a boundary. 

Medial axis with source prim id attrib

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Now adding attributes for what primitive spawned the medial axis. Next up to add single points. Edit: added single points (see second pic).

voronoi diagram v02

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Now handling infinity lines.