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Showing posts from September, 2011

crystal growth veins lines

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This vein structure is an intermediate step to forming the crystal.

crystal shader dev 03

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Added some details to the rocky surface. Not sure what to move onto next, will probably render this with a moving camera and then maby do some animation tests.

crystal shader dev 02

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Crystal now glass coated. Next up is to hand model details to the rocky surface.

crystal shader dev

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Took back the sculpted model into shading to see how it worked. Fairly happy with the results. Need to go back to sculpting to get a more fluid pattern then add a glass material that covers this rocky surface. Later on I will also add something glowy inside. I'll hope to paint some textures to control all this as I think manual work is needed to create the details I'm after. You can also hint some spots of saturation, this is my take on a iridescence effect. I'll start introduce some colour here as I'm thinking of making the next phase to look like something the Hubble telescope could have captured.

zbrush crystal first test

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Started to fiddle around with making the topology more interesting on the crystal, the idea is so far that these details will be visible underneath a more glassy surface.