Tuesday, September 13, 2011

crystal growth veins lines

This vein structure is an intermediate step to forming the crystal.

Monday, September 12, 2011

crystal shader dev 03

Added some details to the rocky surface. Not sure what to move onto next, will probably render this with a moving camera and then maby do some animation tests.

crystal shader dev 02

Crystal now glass coated. Next up is to hand model details to the rocky surface.

Friday, September 9, 2011

crystal shader dev

Took back the sculpted model into shading to see how it worked. Fairly happy with the results. Need to go back to sculpting to get a more fluid pattern then add a glass material that covers this rocky surface. Later on I will also add something glowy inside. I'll hope to paint some textures to control all this as I think manual work is needed to create the details I'm after.

You can also hint some spots of saturation, this is my take on a iridescence effect. I'll start introduce some colour here as I'm thinking of making the next phase to look like something the Hubble telescope could have captured.

Thursday, September 8, 2011

zbrush crystal first test

Started to fiddle around with making the topology more interesting on the crystal, the idea is so far that these details will be visible underneath a more glassy surface.