Tuesday, January 31, 2012

ff flyover dirty test

Quick test to see what's needs to be done.

Sunday, January 29, 2012

ff mist v001

Mist to be placed on the lakes.

Saturday, January 28, 2012

ff lake lookDev hdri

Did some work on the lighting on this setup. Also tried to compute the kind of type of "stretched reflections" you offen see on water, but as maya/vrays shading interface is frustratingly limited I only managed to do this in Houdini (top picture).

Tuesday, January 24, 2012

ff pine tree lookDev

Found through a meeting that we need to get fairly close to some pinetrees so I started on this setup. They feel a bit saggy but some tweeks and they're good to go.

Sunday, January 22, 2012

ff tree lookDev

Tree model dev. This will do.

Wednesday, January 18, 2012

Tuesday, January 17, 2012

Monday, January 16, 2012

tree ldev v001

Trees WIP for intro shot.

Sunday, January 15, 2012

ff flyover concept

Quick concept for environment in intro shot.

Friday, January 6, 2012

credits v001

New test here. Added some smoke and a test credit that lights up some snow around it. Currently, the white snow doesn't receive this new pink light and it's also rendered using a different focus distance. With some typography work the credit text should get a 50's neon sign look.