Posts

Showing posts from January, 2012

ff flyover dirty test

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Quick test to see what's needs to be done.

ff mist v001

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Mist to be placed on the lakes.

ff lake lookDev hdri

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Did some work on the lighting on this setup. Also tried to compute the kind of type of "stretched reflections" you offen see on water, but as maya/vrays shading interface is frustratingly limited I only managed to do this in Houdini (top picture).

ff pine tree lookDev

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Found through a meeting that we need to get fairly close to some pinetrees so I started on this setup. They feel a bit saggy but some tweeks and they're good to go.

ff tree lookDev

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Tree model dev. This will do.

ff lake lookDev

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ff lake lookDev

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Lighting started.

tree ldev v001

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Trees WIP for intro shot.

ff flyover concept

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Quick concept for environment in intro shot.

credits v001

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New test here. Added some smoke and a test credit that lights up some snow around it. Currently, the white snow doesn't receive this new pink light and it's also rendered using a different focus distance. With some typography work the credit text should get a 50's neon sign look.