Crystalised light

Did some work on the "goodbye" project a bit. Ran intothis "materialised light" element that needed its own little side track. The idea is that colours expand from the sunset and flows over the mountains. Animation was pretty straight forward. Here's two tests for the shader I came up with. Water look. High frequency inner lights. Here's the geo I used. Next is to merge anim and shader into something that blends with the watercolour elements.

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