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Showing posts with the label goodbye

core and worm comp

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Need to work these looks to match each other. Animation here .

light worm

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Started working on the material, the surface from previous post is lit by a spotlight and a bunch of small points. Test anim

worm test 01

The curvy element from previous post didn't have the properties to create depth so I created this shell for it . At this stage I imagine this one to be a dark volumetric element while the curves is some kind of energy flow inside it. Probably time to render the stuff together.

line swarm and draw

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Fairly developed animation test . Picked up an old effect for a start of the rotating core. Need to build a shell for it before going into developing the apperance of these.

more curves

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First test of curves that will draw aup the animation, it brakes down a path to a sequence of bursts and assembly points. The second picture shows a dirty concept of the shot where the curves will be the yellow and blue lines.

Fly path with watercolour touch

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To build up a watercolour look I added two elements to the trail, diffused noisy surface and some thin dripping. Slap comp with what I got so far.

path test 04

Path among clouds .

Crystalised light

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Did some work on the "goodbye" project a bit. Ran intothis "materialised light" element that needed its own little side track. The idea is that colours expand from the sunset and flows over the mountains. Animation was pretty straight forward. Here's two tests for the shader I came up with. Water look . High frequency inner lights . Here's the geo I used . Next is to merge anim and shader into something that blends with the watercolour elements.

goodbye road previz 01

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Worked some on my audio/vis experiment on the song "Goodbye" by Ulrich Schnauss. Badly compressed and it barely plays but maby one can decipher what's going on .

watercolour horizon test 2

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Painted some random colours onto a very wet watercolour sheet and let it smudge itself out for ~12 hours (quite amazing what those last 6h did). Captured the result and slaped it over this night sky. Next up is an animation with the elements together to get an idea of what I need to able to control, in other words, what I need to generate in CG and what can be real elements.

watercolour horizon test

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Did some tests with filming watercolour diffusing through paper and water. Here's a test comp with one of the resulting elements from the water test, comped ontop of the horizon picture. The vibration is from me adding more spots in the water and the noise is due to little light exposure. I'll correct this for next test.

horizon picture v001

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Photo for BG to the "Goodbye" project. Also tested some colourful CG curves against this, these will be synched to an instrument in the music, the previously mentioned resonance patterns will be another layer. Later this week I'm also planning to shoot some close ups video footage of watercolour spreading through wet paper. My hope is that this will work together with the colourful shapes. After some inspiration from the cool hubble sky map I want to create the effect of something majestic and slow. Micro worlds, in this case watercolour diffussion, offen mimics macro behaviour better then our inbetween scale.

horizon concepts

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Sketched on the horizon look that the patterns from previous posts would be placed against. This is ment to be live photage later on but I did these tests to think through colours and such. Hopefully I will take some test photos soonish.

cymatics

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Bumped into this picture at the vvvv homepage. Apperently it's created from "cymatic" patterns, meaning overlapping waves creating resonance. With more complex setups this can the mimic the complex behaviours that we usually only contribute to living things. I think this might be a good startpoint for the aurora-borealis-like effect I might do for a audio visualisation project. The idea would be to fade in/out new waves to the mix for every new tone in the music. Here's a video for a simple setup with three waves with their centerpoint animated. The first still to the left is one of the frames with some random distortion and colours applied to it. The second is when removing one of the waves. As there is nothing in theory that stop these from becoming 3d objects I might get into that at some point.

dark blue 1

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I've got this idea for a video for the song "Goodbye" by Ulrich Schnauss. I've spent some spontaneous hours on developing the look and this little thingy is a result from that. I set out for sketching an abstract horizon that I could remake to 3d. Maby it got to real.