Starting with this shot, there will be a lot of these fluids so I had to make the setup completely procedural. I now basically just build the shell of the target and automatically get the animation.
Connectivity can use previously placed paths, thus skipping adding more doors if there's an existing path. Here the top right room doesn't need to add a door to hallway as it can use the center public room's access.
Next shot complete. Generally happy with how the fluid look and behaves. This will from this point play a bigger role. Maybe I will add some strings of goo that clings between the moving plates but they will be a subtle change to the picture.
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