Crystals coming up

Done with the latest shot (updated edit). Started working on a crystal formation setup. Again. This start to look like it will be the most time consuming part of the project. This time I'm opting for a more dynamic solution where particles will fill up a volume and push a liquid at the open borders. The trick will then be to render these so they look like one of the same, getting a smooth transition between fluid and solid. Liquid test here, shaping a cube. 
Lower picture is a test for modeling objects within a liquid simulation, something I'm thinking about as a way to really let the liquid form solid objects. This would reduce a common issue with these effects- that the motion of the transition medium doesn't match the resulting shape. Thus making the effect look like a fancy wipe and not a organic growth.
As a note, started to experiment with macro footage. Hopefully that will produce some elements or references. 



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