330 v2 and 340 base


Virtually done with 330 (see top image). Starting the following shot which is basically the same thing but with camera lower and further out. From this I also attached a  before/after of the manual resculpting I do to every background model in this segment. Most of my geometry is done procedurally but this is an important step to add a more organic feeling to the scenes (it's done in 'zbrush'). Got a fairly standard approach to these shots now so most of my time is spent on waiting for renders.




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