Tuesday, September 17, 2013

crystal close up topology displace shader and mesh

As the film got to the outside of the crystals there's been a lot of hesitation on the next step. Think I'm getting closer though, got this simpler solution with this shader and chaotic mesh (in this case, boxes on a sphere). The idea is to create drip shapes from which boxes starting to poke out, gradually forming the crystals. 

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