Friday, September 9, 2011

crystal shader dev

Took back the sculpted model into shading to see how it worked. Fairly happy with the results. Need to go back to sculpting to get a more fluid pattern then add a glass material that covers this rocky surface. Later on I will also add something glowy inside. I'll hope to paint some textures to control all this as I think manual work is needed to create the details I'm after.

You can also hint some spots of saturation, this is my take on a iridescence effect. I'll start introduce some colour here as I'm thinking of making the next phase to look like something the Hubble telescope could have captured.

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