Generall look development. More detailed render, tighter animation and I also started to look into some camera artefact to add a gritty look. Thinking about shooting some live light elements for the superbright moments.
Connectivity can use previously placed paths, thus skipping adding more doors if there's an existing path. Here the top right room doesn't need to add a door to hallway as it can use the center public room's access.
Next shot complete. Generally happy with how the fluid look and behaves. This will from this point play a bigger role. Maybe I will add some strings of goo that clings between the moving plates but they will be a subtle change to the picture.
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