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Showing posts with the label shattering

breaking ground anim

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Crumbling the ground before it shatters. Black regions are breaking and falling down as in last post.

Shatter plane mesh01

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Created a procedure for braking up the plane body. The cylinders represent the windmills and is copied up on a set of arbitrary chosen points, the object then is divided into shards around those points leaving one platform for every point. I'm thinking of adding some secondary stuff to this but I think I want to animate the shards first