Posts

Showing posts with the label fluids

ff mist v001

Image
Mist to be placed on the lakes.

graph transition 2

Did a version w the end frame , sorry about the codec, it's proper shit. And a quick mesh test to maby mix in as a inbetween state.

Impressionistic transition

First test of an element that should help the transition from graph->world map. Someone mentioned impressionism, which is good as I've been pushing in that direction. Will do some tweaking to this, I believe there's a big potential of variations of this and I might use it more subtly in the fade out in the end scene

plane engine smoke

Test for engine smoke. Thgis is a 2D sim, it takes place only within a flat plane. This enables more stylistic look, higher details and is a lot cheaper work wise. It's a good thing.