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Showing posts with the label ff

final 3d look

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3d render handed over to out art department Marcus Forsberg. He will now paint over this and give it a more stylized look which we will then recreate in 3d.

flyover almost all elements

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Distance fog, more forests, more hills, ground more detailed, ground textured and overall more details.

smoke applied

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Smoke in scene.

first procedural objects brought into shot scene

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Some of the procedural elements applied to the scene geo.

ff growth

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Started a procedure to dress up the landscape and make it's shape a bit more interesting. Some grass, stones and trees in there so far. Before/after in the picture.

ff flyover dirty test

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Quick test to see what's needs to be done.

ff mist v001

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Mist to be placed on the lakes.

ff lake lookDev hdri

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Did some work on the lighting on this setup. Also tried to compute the kind of type of "stretched reflections" you offen see on water, but as maya/vrays shading interface is frustratingly limited I only managed to do this in Houdini (top picture).

ff pine tree lookDev

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Found through a meeting that we need to get fairly close to some pinetrees so I started on this setup. They feel a bit saggy but some tweeks and they're good to go.

ff tree lookDev

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Tree model dev. This will do.

ff lake lookDev

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ff lake lookDev

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Lighting started.

tree ldev v001

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Trees WIP for intro shot.

ff flyover concept

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Quick concept for environment in intro shot.

credits v001

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New test here. Added some smoke and a test credit that lights up some snow around it. Currently, the white snow doesn't receive this new pink light and it's also rendered using a different focus distance. With some typography work the credit text should get a 50's neon sign look.

Snow v001

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First test on snow element . No dynamics, all movements is just noisy jiggles.

Aurora v004

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Test on composition of a bunch of lines. Half satisfied with it and I reckon I rest this until I got the proper scene to work on. Here's the comp , and here's the input animation .

Aurora v003

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Test one. Test two. Same animation, different settings on apperance. Changed to a more man made animation method to match reference videos. Will now draw up a more complex composition of animated lines. Btw- visited the shoot yesterday and pictures looks great so I left with new inspiration.

Aurora v002

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Progress. Think I got this fairly under control now. Compression takes away a lot of details but it's there. Need to work on the large scale anim now.

Aurora particles v001

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Comped particles from yesterdays anim.