3d render handed over to out art department Marcus Forsberg. He will now paint over this and give it a more stylized look which we will then recreate in 3d.
Started a procedure to dress up the landscape and make it's shape a bit more interesting. Some grass, stones and trees in there so far. Before/after in the picture.
Did some work on the lighting on this setup. Also tried to compute the kind of type of "stretched reflections" you offen see on water, but as maya/vrays shading interface is frustratingly limited I only managed to do this in Houdini (top picture).
Found through a meeting that we need to get fairly close to some pinetrees so I started on this setup. They feel a bit saggy but some tweeks and they're good to go.
New test here. Added some smoke and a test credit that lights up some snow around it. Currently, the white snow doesn't receive this new pink light and it's also rendered using a different focus distance. With some typography work the credit text should get a 50's neon sign look.
Test on composition of a bunch of lines. Half satisfied with it and I reckon I rest this until I got the proper scene to work on. Here's the comp , and here's the input animation .
Test one. Test two. Same animation, different settings on apperance. Changed to a more man made animation method to match reference videos. Will now draw up a more complex composition of animated lines. Btw- visited the shoot yesterday and pictures looks great so I left with new inspiration.