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Showing posts with the label 3d

radial noise profile

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Composition of radial noise pattern, strength of noise and lines driven by audio.

noise lines

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Test on integrating the noise lines into the main animation . Some noise is driven by the music which you cant hear in this clip. I'm considering placing this element inside the box and making gaps in which they pop out from.

water shader

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First test of personal learning project.

Fly path with watercolour touch

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To build up a watercolour look I added two elements to the trail, diffused noisy surface and some thin dripping. Slap comp with what I got so far.

path test 04

Path among clouds .

path test 03

Gave up the technological element for the organic curves as they were to confusing.

draw path 02

Trying to achieve a kind of semi physical based motion for the object. New arrow elements is visualising the objects acceleration.

Motion path test 01

Animation test on a effectful way to sketch up paths. The path won't necessarily be a motion but any line. I will probably create a secondary effect to this to visualize the forces that acts on the object that corresponds to the changes in its motion.

edgeFlow v002

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Update, motion better transfered from animation to geometry. Animation here.

edgeFlow test

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Back to free thinking. I took one of the watercolour elements and converted it to geo which will create some kind of 3d effect. To get a quick test out I made this particle sim but I'm ment to create something more interesting and more in line with the fluid simulation itself. Animation here.