Did some work on the lighting on this setup. Also tried to compute the kind of type of "stretched reflections" you offen see on water, but as maya/vrays shading interface is frustratingly limited I only managed to do this in Houdini (top picture).
Connectivity can use previously placed paths, thus skipping adding more doors if there's an existing path. Here the top right room doesn't need to add a door to hallway as it can use the center public room's access.
Man's cycling, oilsplash turns bike to car, car picks up speed and going upphill while morphing to a modern car. Oilsplash and car turns to airplane, passanger sleeping, airplane straighten out curve and going allmost flat, audio implicates slowdown, image freezes and zooms out. Hubberts curve, pointer towards the peak and sign screams "You are here". Transition to spinning earth, map unfolds pangea which unfolds to world map. Time counter shows 1850(?) when oil burst out somewhere and that region turns green, bottom screen shows graphically "red = importer , green = exporter" time goes on and oil pops up around the world and those regions all turn green, countries start to turn red and at 2007 the map is allmost half red half green, time stops and the geographical regions are scaled after their fuel export, Middle East is a big blob, then regions are scaled after fuel consuming and we see three eyes popping up at the three regions that are superior in size/fuel...
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