city sequence

The shopping cart sequence is followed by the camera flying out of a city. I've cleared this part up a bit. The look will be stereoptyped a'la sim city where I put out arrows and facts on the different elements that literally points out how much oil they need. For instance, farmland->food production 60%, residential buildings ->electricity 20%(?), a road with cars->transport (80%) and ending with airplane-> flight 100% which then will trigger the final.
Maby that doesn't make any sense but here's the previz.

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