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Showing posts with the label previz

Previz seq 1 version 3

Previz. Goo grows outwards and sips down underground, last frame is a cut through of the underground. I reckon I can throw out the overground shots fairly quickly but should move carefully to reach a nice underground look. I vision some kind of tunnel system where you see the light spread and bounce around as the goo moves down. At the same time the liquid becomes less frantic and the overexposed colours cools down to more saturated colours. Finally it comes out on the other side in and starts to build the crystal. I might need to start move the camera at some point as I think that from the camera and forward I got a free camera to emphasize all the space we got as we're now outside.

Previz seq 1 version 2

New previz here .

sequence 1 previz

Previz of section one . Will need to borrow someones trained eyes too work on the camera layout. Big file, will only keep temporarily.

goodbye road previz 01

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Worked some on my audio/vis experiment on the song "Goodbye" by Ulrich Schnauss. Badly compressed and it barely plays but maby one can decipher what's going on .

First End

Ending1_01 (please don't mind the codec) vad som syns har ar: 1. We back out from the city to the plane 2. Airplane loose altitude 3. Crazyness in the cockpit, struggle about the wheel o' somethin 4. In the plane passanger are shooting at each other and people are killed in crossfire. guns and screems through vissible text like "Ahhhh" and "Bang" 5. On the wings people load coal into the engines and thich black smoke flows out 6. Comical crash, plane is folded into something that looks more like a turd then realistic wreck 7. Bycicle man goes by and rings bell 8. Back in time 8. People climb out airplane and mounts windturbines on it. 9. Plane trajectory is straighting out 10. Speed decline 11. Plane dissintegrate into pieces 12. Pieces all has at least one guy and one wind powerplant each, they part and fades into the surrounding in an abstract manner 13. I do something completely different

city sequence

The shopping cart sequence is followed by the camera flying out of a city. I've cleared this part up a bit. The look will be stereoptyped a'la sim city where I put out arrows and facts on the different elements that literally points out how much oil they need. For instance, farmland->food production 60%, residential buildings ->electricity 20%(?), a road with cars->transport (80%) and ending with airplane-> flight 100% which then will trigger the final. Maby that doesn't make any sense but here's the previz .

Intro previz

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Previz for intro here .