Added some details to the rocky surface. Not sure what to move onto next, will probably render this with a moving camera and then maby do some animation tests.
Connectivity can use previously placed paths, thus skipping adding more doors if there's an existing path. Here the top right room doesn't need to add a door to hallway as it can use the center public room's access.
First test of curves that will draw aup the animation, it brakes down a path to a sequence of bursts and assembly points. The second picture shows a dirty concept of the shot where the curves will be the yellow and blue lines.
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