Render every 4 seconds of the development in the first sequence. Fairly close to what I want but will need to work on the bottom in the section covered by the last 3 pictures.
Connectivity can use previously placed paths, thus skipping adding more doors if there's an existing path. Here the top right room doesn't need to add a door to hallway as it can use the center public room's access.
Man's cycling, oilsplash turns bike to car, car picks up speed and going upphill while morphing to a modern car. Oilsplash and car turns to airplane, passanger sleeping, airplane straighten out curve and going allmost flat, audio implicates slowdown, image freezes and zooms out. Hubberts curve, pointer towards the peak and sign screams "You are here". Transition to spinning earth, map unfolds pangea which unfolds to world map. Time counter shows 1850(?) when oil burst out somewhere and that region turns green, bottom screen shows graphically "red = importer , green = exporter" time goes on and oil pops up around the world and those regions all turn green, countries start to turn red and at 2007 the map is allmost half red half green, time stops and the geographical regions are scaled after their fuel export, Middle East is a big blob, then regions are scaled after fuel consuming and we see three eyes popping up at the three regions that are superior in size/fuel...
Maby final version of animation . Haven't found anyone to comment but I can live with it as it is. Just have to make the gun extension now and I can drop this into the cut. Also made a cloud . It's for the car -> plane transition. I had to run around the whole building to see if all volumetric render guys had gone home so I didn't took someones spot on the renderfarm. The weird colors are there because I render one light using one color channel so I can seperate them in comp. Here's green rim ligt, blue's back light and red the main light.
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