Posts

voronoi graph

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The source position on the skeleton is now available as a point attribute. Also added option to remove segments that has a point as an output allowing only segment to segment curves as I suspect this will be useful. 

Voronoi diagram

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Cleaned up the output to be contained inside a boundary. 

Medial axis with source prim id attrib

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Now adding attributes for what primitive spawned the medial axis. Next up to add single points. Edit: added single points (see second pic).

voronoi diagram v02

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Now handling infinity lines.

Voronoi diagram custom node v01

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As Houdini doesn't have a node to produce the medial axis I'm testing to integrate the boost.polygon library. Looks like I got it working. Need to draw the lines that go to infinity and then actually use the input geo from Houdini. Boost.polygon docs here . My git here .

Coverage zone

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 Wrangler to find the "cover zone" around a 3d shape. A bit unoptimized atm.

Ecology scattering first setup

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Similar to this  guy, I've taken some time to study papers from Eugene Chng  and others. Result is a dynamic scattering system where placement and growth is determined by simulating individual plants with species based preferences.