Posts

voronoi diagram v02

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Now handling infinity lines.

Voronoi diagram custom node v01

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As Houdini doesn't have a node to produce the medial axis I'm testing to integrate the boost.polygon library. Looks like I got it working. Need to draw the lines that go to infinity and then actually use the input geo from Houdini. Boost.polygon docs here . My git here .

Coverage zone

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 Wrangler to find the "cover zone" around a 3d shape. A bit unoptimized atm.

Ecology scattering first setup

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Similar to this  guy, I've taken some time to study papers from Eugene Chng  and others. Result is a dynamic scattering system where placement and growth is determined by simulating individual plants with species based preferences. 

paint interface early demo

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Thinking of putting this in the freezer for a while so aiming to gifify the current state of things, this is one of the workflows that should look nice and flowy.  

Multi floors and painted rooms merged

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Bottom floor has painted rooms, rest is auto generated. This kinda concludes this phase, it merges the solver with a paintable interface, letting the tool gradually go from manual to automatic control. Normally this is the the time for feedback but in the absence of such it's instead deliberation. 

Room paint tool

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Paint tool for users to manually place rooms. These can then be combined with automatically placed ones.