Posts

roots v04

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More work on this. Tried different scenarios. Tried to make it wrap the collider more closely but dialed down the effect in the end. Next I need to focus on the path finding to create more gentle movements and also allow path crossings, they currently all trickle down the same path. 

roots v03

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Added a melting effect to the roots, needs to be worked on to match refs. Also further fixes on the topology, it now behaves fairly predictable, more about styling from now on.

roots v02

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Fixed worse offenders on meshing. Experimented a bit on conversing to volumes and back. 

roots v01

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First iteration on a root system. Next I need to make the topology a bit more sane as I get a lot of flipping but then I will work quite a lot of the behavior and pattern as I want this to produce good quality. Later I plan to make smaller branches to be modular for opting possibilities.  

roper v04

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Added function to auto pin adjacent wires. Orange curves is input. 

roper v03

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Added function for copying up many curves along input curve. Some shady selfintersection going on atm. 

roper v02

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Added features for user control. Now the curve is attracted towards the collision geometry before the simulation and the points that reach it will be locked there during simulation. Blue curve is input, orange is with attraction applied and spheres in the last image are points that was pinned in simulation.