Posts

first story board and close up concept

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Currently mapping out the whole project to sketch out the "story" and to be able to break it down into subtask. To the left, photos of the first story board, last image is a test for one of the frames in the first storyboard pictures. More shots will be added to this story board but I'm trying to find what's needed to show to create a flow in the storytelling. Through this I also found that I will probably ask some of my talented friends to help out on some corners, especially some design jobs of the more important shots. What happens in the story- field expands, builds up mass and fluid behaviour, leeks through floor cracks, fluid comes out in strings and creates vein like structures, expands through organic growth behaviour, growth builds up shells, expands seemlessly ontop the surrounding topology, pullout shows a larger similar structure, expansion builds up chambers, white energy channels out to chambers spawning a new growth cycle , pullout shows larger branch s...

Ground lookdev

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Built the ground and developing the thing to handle different angles. Also wrote a brief story for the whole piece, might post it later.

Higher settings

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Generall look development. More detailed render, tighter animation and I also started to look into some camera artefact to add a gritty look. Thinking about shooting some live light elements for the superbright moments.

noise intro

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This is a downsized version but it got audio. Improved level of details, worked some on the synch to the audio (which Meshuggah's song shed).

radial noise profile

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Composition of radial noise pattern, strength of noise and lines driven by audio.

noise lines

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Test on integrating the noise lines into the main animation . Some noise is driven by the music which you cant hear in this clip. I'm considering placing this element inside the box and making gaps in which they pop out from.

water shader

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First test of personal learning project.