Posts

Crystalised light

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Did some work on the "goodbye" project a bit. Ran intothis "materialised light" element that needed its own little side track. The idea is that colours expand from the sunset and flows over the mountains. Animation was pretty straight forward. Here's two tests for the shader I came up with. Water look . High frequency inner lights . Here's the geo I used . Next is to merge anim and shader into something that blends with the watercolour elements.

goodbye road previz 01

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Worked some on my audio/vis experiment on the song "Goodbye" by Ulrich Schnauss. Badly compressed and it barely plays but maby one can decipher what's going on .

Eco plaza 01

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I'm doing some 3d stuff for a eco driven project. Here's a WIP.

Tesla's hammer

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Great excerpt from Nicholas Tesla biography "Wizard, The life and Times of Nikolas Tesla" by Marc J. Seifer: "...He decided to experiment. With Georff Scherff present, Tesla placed one of his mechanical oscillators where his laboratory was located and adjusted the frequency to the point where the beam begun to hum. "While he was attending to something else for a few moments, it attained such crescendo of rhythm that it started to shake the building, then it began shaking the earth near about [and other buildings with support beams in resonant frequencies]... The Fire Department respond to an alarm frantically turned in; four tons if machinery flew across the basement and the only thing which saved the building from utter collapse was the quick action of Dr. Tesla in seizing a hammer and destroying his machine." "The device could be a Frankenstein's monster," Tesla confided many years later. "If not watched, no substance can withstand the ste...

watercolour horizon test 2

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Painted some random colours onto a very wet watercolour sheet and let it smudge itself out for ~12 hours (quite amazing what those last 6h did). Captured the result and slaped it over this night sky. Next up is an animation with the elements together to get an idea of what I need to able to control, in other words, what I need to generate in CG and what can be real elements.

watercolour horizon test

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Did some tests with filming watercolour diffusing through paper and water. Here's a test comp with one of the resulting elements from the water test, comped ontop of the horizon picture. The vibration is from me adding more spots in the water and the noise is due to little light exposure. I'll correct this for next test.

horizon picture v001

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Photo for BG to the "Goodbye" project. Also tested some colourful CG curves against this, these will be synched to an instrument in the music, the previously mentioned resonance patterns will be another layer. Later this week I'm also planning to shoot some close ups video footage of watercolour spreading through wet paper. My hope is that this will work together with the colourful shapes. After some inspiration from the cool hubble sky map I want to create the effect of something majestic and slow. Micro worlds, in this case watercolour diffussion, offen mimics macro behaviour better then our inbetween scale.