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Showing posts with the label Abstract

noise intro

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This is a downsized version but it got audio. Improved level of details, worked some on the synch to the audio (which Meshuggah's song shed).

radial noise profile

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Composition of radial noise pattern, strength of noise and lines driven by audio.

noise lines

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Test on integrating the noise lines into the main animation . Some noise is driven by the music which you cant hear in this clip. I'm considering placing this element inside the box and making gaps in which they pop out from.

noise burp

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Sample movie . Following the introduction of our new art group I'm back to work on the project mentioned in previous posts. Here's a test of an element that is to represent some kind of strong sound or collision. So far I'm still very undecided when it comes to composition. In pursuit of formulating the motions I think I can imagine I find through my tests that there's still blind spots on them and so I'm mearly collecting parts in search for a whole. I suspect I'm outside my comfort zone here as I don't have the same perspective over the creative process as I'm used to.

Motion path test 01

Animation test on a effectful way to sketch up paths. The path won't necessarily be a motion but any line. I will probably create a secondary effect to this to visualize the forces that acts on the object that corresponds to the changes in its motion.

wireEnergyBall test 01

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A thousand wires and a couple of light swimming around a point in a noisy field. Needs shading and stuff but the idea is to create some underlying shape that turns itself in and out. Movie.

Hennon's attractor

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Fiddled around with "Hennon's attractor". See clip. The square is hand animated, the other shapes comes from recursive transformation of the square, for every transformation I've made their colour darker. The shapes all meet at a certain point, hence the name. (I used a=.5 b=-.9)