In it's full length , just missing some animation now but Camillo; use this as a final. Btw, using computers without a functioning right hand is fucked, I'm sure I or my company could get a support for it.
Quick A to B of the morph effect after the implementing the stuff from the weekend. It seems like this is moving towards the look of a usual image blending tool, where you build up patches by tracing lines in two images and then moving the patches towards each other while at the same time blending the source image. The offen used facial morph effect is a good example of this. Though this is made in a rather different way I was hoping this would carry more of a cool unique liquid feel to it. I can still improve it by generating a better blending mask from the simulation. Certain areas can blend faster depending on maby position, colour or velocity but the best 2d morph tools produce results with similar coolness so I make this as clean and quick as possible. I may still do something with it for the final scene.
First test of an element that should help the transition from graph->world map. Someone mentioned impressionism, which is good as I've been pushing in that direction. Will do some tweaking to this, I believe there's a big potential of variations of this and I might use it more subtly in the fade out in the end scene
Camera shows left half then pan over to the right. FIN. I wrote something really long about finishing projects and the inner purpose that carry me through, I cut it short instead. It's not for the fun of it.